Add any import libraries or static libraries PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "inc")) PublicDefinitions.Add("WITH_MYTHIRDPARTYLIBRARY=1") Public MyThirdPartyLibrary(ReadOnlyTargetRules Target) : base(Target) Public class MyThirdPartyLibrary : ModuleRules To create a module that doesn't have any source code and exists for consumption by other modules, create a. build.cs file, and third-party libraries are no different. Regular Unreal Engine C++ modules are configured using a. To create a new plugin using this, select New Plugin from the plugin browser window and scroll down to the Third Party Plugin template. The plugin browser in the editor has a template for integrating third-party libraries. When developing plugins that use third-party libraries, it is more convenient to include the third-party software within the plugin directory. This is a convention for engine modules, and not required. The Unreal Engine source code includes several third-party libraries, which are stored under UnrealEngine/Engine/Source/ThirdParty/.
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